AR & VR: as the hype dies down, what does the future hold?

Virtual Reality. Augmented Reality. Two short names, two broad concepts. But what are they really, and where are they heading?

They aren’t new ideas by any stretch of the imagination, but in the past few years the market for both AR and VR has boomed. Gone are the early days of the Google Glass in 2013, when suspicions were raised that people were being filmed with the lenses by those without real knowledge of AR. Instead, we now have a plethora of options for both consumer and enterprise, from the immersive gaming world available with virtual reality headsets like the Oculus Rift, to the incredible success of the mobile AR game Pokemon Go, to multiple factories implementing augmented reality headsets.

But what‘s the difference? 

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